This blog isn’t really about Producers and Consumers, I covered all that in my last blog. If you’ve not seen it then to recap it demonstrates the Producer Consumer pattern using the scenario of commentators reporting on football (soccer) games by putting updates on a queue. These updates are then read back in the TV studio by a Teletype and displayed on the viewer’s TV screen.
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Monday, 25 February 2013
Monday, 18 February 2013
Producers and Consumers - Part 1
The Producer Consumer pattern is an ideal way of separating work that needs to be done from the execution of that work. As you might guess from its name the Producer Consumer pattern contains two major components, which are usually linked by a queue. This means that the separation of the work that needs doing from the execution of that work is achieved by the Producer placing items of work on the queue for later processing instead of dealing with them the moment they are identified. The Consumer is then free to remove the work item from the queue for processing at any time in the future. This decoupling means that Producers don't care how each item of work will be processed, how many consumers will be processing it or how many other producers there are. It's a fire and forget world as far as they're concerned. Likewise consumers don't need to know where the work item came from, who put it in the queue, and how many other producers and consumers there are. All they need to do is to grab some work from the queue and process it.
In the Java world, the Producer Consumer pattern is often based around some kind of blocking queue and there are several to choose from. These include ArrayBlockingQueue, LinkedBlockingQueue and PriorityBlockingQueue. Each have slightly different characteristics.
In the Java world, the Producer Consumer pattern is often based around some kind of blocking queue and there are several to choose from. These include ArrayBlockingQueue, LinkedBlockingQueue and PriorityBlockingQueue. Each have slightly different characteristics.
Monday, 4 February 2013
Synchronising Multithreaded Integration Tests
Testing threads is hard, very hard and this makes writing good integration tests for multithreaded systems under test... hard. This is because in JUnit there's no built in synchronisation between the test code, the object under test and any threads. This means that problems usually arise when you have to write a test for a method that creates and runs a thread. One of the most common scenarios in this domain is in making a call to a method under test, which starts a new thread running before returning. At some point in the future when the thread's job is done you need assert that everything went well. Examples of this scenario could include asynchronously reading data from a socket or carrying out a long and complex set of operations on a database.
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